The Sunless Six

The Dragon Retrieval Party
Session 3

After a rest, the group decides to set out to find the dragon. Meepo accompanies them as their guide. Before they go, Meepo suggests that they meet a halfling that they found stumbling around the kobold’s territory. He leads them to the jail.

The group recognizes the halfling as Stubbs, the cousin of Corkie Thickfinger, whom they met at the House of Worship in Oakhurst. Stubbs claims he is looking for something important in the citadel, and the group lets the halfling join their party.

Meepo leads the group into the goblin territory. They come across an inately sculpted dragon fountain. Upon reading a sentence etched into the stone, a red liquid spews from the mouth of the dragon, filling the empty basin. Xanath decides he will launch a fireball at the pool, causing a great erruption of fire, singeing himself and Grisduin in the process.

The group travels on, as Ash unaware of this surrounding steps onto a caltrop. Two goblins napping behind a crumbled wall are alerted by the Tabaxi’s screeching sound. Quin, speaking goblin, speaks with the two, but quickly resorts to threatening the goblins, causing them to flee.

The group gives chase, but runs into an ambush. The group easily takes care of the goblins, Ash scores the elusive turkey, ripping 3 throats in one combat encounter. Anakis finds a key that opens a nearby door. Within the room there are 3 kobold prisoners and a half orc man in a cage.

Meepo releases the kobolds. The half orc is revived. Anakis recognizes this man as Burt, the companion of Jakilmir. Burt relays information to the group concerning Belak, the twisted druid who is found in the underground grove below the citadel. Burt tells the group that Belak is the cause for all the animated trees (twig blights) that have been terrorizing Oakhurst and the surrounding area. Burt also confirms that the goblins are working for Belak. He also tells them that the Faerwalds and Sir Bradford were also taken prisoner, but Belak came a few days ago and took them. He hasn’t seen them or Belak since.

Burt, badly injured, tells the group that he is going to return to Oakhurt to find Jakilmir, the druid.

Upon leaving, Meepo steers the group to a door, and insists that his dragon is not far from here.

View
Enter Quin Zel
Session 2

The adventurers climb down to the entrance of the citadel, ready to begin the adventure. Ash triggers a trap door near the entrance an discovers a person, breathing at the bottom of the trap. The group retrieve the victim, and revive her.

She introduces herself as Quin Zel, a half elf adventurer. She is vague on her reasons as to why she is in the citadel. The group is put off by the half elf’s demeanor, and strange habit of talking to herself. Nevertheless the group offer Quin to join them in their pursuit through the underground citadel.

The group come upon a finely made door, adored by the engravings of a dragon on it’s surface. Xanath is immediately interested in knowing what lies behind this door, but he cannot open it. He notices a keyhole in the mouth of the rearing dragon.

They decide to explore further into the citadel, and are met by a weeping kobold named Meepo. meepo.jpg Meepo is devastated that he lost the clan’s dragon, a small white wyrmling. He explains that the fueding goblins stole the dragon. Meepo offers to safely bring the group to his leader, Yusdrayl. In exchange, they promise to help Meepo find his dragon.

The adventurers strike a deal with the kobolds to find the dragon. In exchange, the kobolds will give the adventurers a key that will open the dragon door. Meepo will guide the adventurers into the goblin territory.

View
At the door of the Sunless Citadel
Session 1

Two travellers, a dragonborn named Xanath, and his guide, a Drow named Grisduin have been travelling for a fortnight from Waterdeep. They were approaching the small village of Oakhurst in their quest to find the Sunless Citadel, a place rumored to have great power, but also great danger. Just one day’s travel to their destination, they met a Tiefling named Anakis by the side of the road, and decided that this would be a good place to set-up camp and rest before making the final stretch to Oakhurst. While they were setting up camp, they were interrupted by a Tabaxi named Ash, who was hunting in the nearby forest. The tabaxi decided to share camp with the trio, much to the chagrin of Anakis, who was not very welcoming to any of the new company that came upon her.

As night fell, the group was attacked, strangely, by the nearby shrubs. The group easily handled the threat, and Anakis recognized these shrubs as Twigs Blights, an abomination that she was sent here to look into.twig.jpg

The group traveled together into the city of Oakhurst, and met again at the local Inn, called the Ol’ Boar. After asking around town about the citadel, the group found that their interests in entering the citadel where common and decided to set out into the underdark to export the sunken Citadel.

As they approached the rift, the group found a rope tied the a pillar. The rope was newly tied and the group assumed that his must have been the entry point of a group of adventurer that recently when down into the citadel in a few weeks ago and never returned.

The group climbed down to a ledge, and were attacked by giant rats. After the group fought off the rats, they traversed a stairway that led further into the dark and found themselves at the entrance to the Sunless Citadel.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.