The Sunless Six

The Unbound Forge

After gathering their plunder from the dragon, the group decide they would like to harvest the dragon scales, but the dragon is now in 40 feet of water, at the bottom of the murky lake.
The adventurers decide to head back to Woopedu. The halflings run off ahead of the rest of the group, and are captured by Redglian, the new War Chief of the orc tribe.
Redglian stops the adventurers in the dwarven hall. He threatens the groups lives if they do no forfeit their plunder.
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The group refuse and the orcs attack. Redglian, miscalculating the power of his former associates is easily slain, along with the remnants of his orc clan.
the adventurers find their way back to Woopedu. Ash resupplies at Tolm’s Outfitters before they head to Wilderem‘s shop.
The group present Wilderem with a longsword baring the mark of Durgeddin, and the gnome is pleased, but senses the group is holding back on him. Reluctantly, the group show the wizard the weapons of the four season. Wilderem is impressed by the quality of the weapons. He tells the group that these weapons are best held in the hands of warriors capable to welding the power and offers to buy the weapons should they ever want to sell them.
Wilderem also senses more magical items that the group is withholding.
Xanath presents the broom. Wilderem uncovers the glyphs and teaches the Dragonborn how to use the broom for flying and attacking.
Quin also presents the magical beans found in the hags cabin. Wilderem explains what the beans are and is excited to show the group their power. Quin plants a bean in the middle of a field and waters it. Within seconds the ground below starts to quake and a foreign temple nearly 60 feet wide and 40 feet high appears from the ground.
The group decide to leave the temple alone for the time and head back to Wilderem’s shop. Wilderem propositions the group. He will give them amulets of teleportation, that will allow the group to teleport back into his shop at anytime should they work together with the gnome.
The adventurers agree.
Finally, they lead Wilderem back into the forge. Wilderem is pleased to finally be able to enter into Khundrakar unthreatened, to be able to unlock the secrets of Durgeddin and his mage Anduril.
Halwreck, and accomplished blacksmith, heads into see the forge, and helps the group harvest what he can from the remains of the black dragon.

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